using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("PracticeDisplay")]
	public class PracticeDisplay : MonoBehaviour
	{
		public GameObject m_deckPickerTrayContainer => method_3<GameObject>("m_deckPickerTrayContainer");

		public GameObject m_practicePickerTrayContainer => method_3<GameObject>("m_practicePickerTrayContainer");

		public PracticePickerTrayDisplay m_practicePickerTray => method_3<PracticePickerTrayDisplay>("m_practicePickerTray");

		public Vector3 m_practicePickerTrayShowPos => method_2<Vector3>("m_practicePickerTrayShowPos");

		public DeckPickerTrayDisplay m_deckPickerTray => method_3<DeckPickerTrayDisplay>("m_deckPickerTray");

		public PracticeDisplay(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PracticeDisplay(IntPtr address)
			: this(address, "PracticeDisplay")
		{
		}

		public static PracticeDisplay Get()
		{
			return MonoClass.smethod_15<PracticeDisplay>(TritonHs.MainAssemblyPath, "", "PracticeDisplay", "Get", Array.Empty<object>());
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnTrayPartLoaded()
		{
			method_8("OnTrayPartLoaded");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public bool IsLoaded()
		{
			return method_11<bool>("IsLoaded", Array.Empty<object>());
		}

		public Vector3 GetPracticePickerShowPosition()
		{
			return method_11<Vector3>("GetPracticePickerShowPosition", Array.Empty<object>());
		}

		public Vector3 GetPracticePickerHidePosition()
		{
			return method_11<Vector3>("GetPracticePickerHidePosition", Array.Empty<object>());
		}

		public void OnNetCacheReady()
		{
			method_8("OnNetCacheReady");
		}

		public void InitializeTrays()
		{
			method_8("InitializeTrays");
		}
	}
}
